A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Leveling Up the Deck
The vast majority of your account experience will come from the simple act of upgrading your cards.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Never compromise your primary win condition just for base XP.
- If you have excess gold, upgrade your level 1 cards to level 6.
- You will run out of gold and cripple your main deck.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
| Card Rarity | The Benefit |
|---|---|
| Basic Troops | Small amount of XP per card, but you can donate hundreds of them daily |
| Valuable Troops | Large burst of XP, but highly limited in how many you can give |
The Impact of King Levels
You might wonder if grinding out that next account level is truly worth the massive gold investment.
Never neglect your base progression; it is the silent protector that wins games.
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